01101nam a2200217 a 450000100080000000500110000800800410001902000220006010000250008224500610010725000120016826000360018030000150021652005460023165000220077765300260079965300110082570000150083670000160085170000160086718994992011-09-14 2010 bl uuuu 00u1 u #d a978-0-321-71261-51 aWRIGHT JUNIOR, R. S. aOpenGL superbiblebcomprehensive tutorial and reference. a5th ed. aBoston: Pearson Educationc2010 a969 p. il. aIntroduction to 3D graphics and OpenGL. Getting started. Basic rendering. Basic Transformations: a vector/matrix primer. Basic texturing. Thinking outside the box: nonstock shaders. More advanced texture topics. Buffer objects: storage is now in your hands. Advanced buffers: beyond the basics. Fragment operations: the end of the pipeline. Advanced shader usage. Advanced geometry management. OpenGL on Windows. OpenGL on OS X. OpenGL on Linux. OpenGL ES on mobile devices. Further reading. Glossary. OpenGL man pages for (core) OpenGL 3.3. aComputer software aComputação gráfica aOpenGL1 aHAEMEL, N.1 aSELLERS, G.1 aLIPCHAK, B.