01343naa a2200217 a 450000100080000000500110000800800410001910000200006024500800008026000090016030000150016950000930018452005850027765300240086265300240088665300210091065300280093170000170095970000190097677301300099510060852007-08-03 1996 bl uuuu u00u1 u #d1 aCARNEIRO, B. P. aTetra-Cubesban algorithm to generate 3D isosurfaces based upon tetrahedra. c1996 ap.205-210. aEvento conhecido como: SIBGRAPI. Editado por L. Velho, A. de Albuquerque e R. A. Lotufo. aWe present the tetra-cubes iso-surface extraction technique. \tTetra-cubes iso-surface extraction technique. Tetra-cubes is similar to the well-know marching-cubes technique, but is basic building block consists of tetrahedral cells instead of cubes. . When the original cells are not tetrahedral cells, tetra-cubes converts them to tetrahedra. We show that our technique is simpler than marching-cubes and does not have ambiguity configurations, leading to simpler iso-surface generation. We advocate the use of tetra-cubes due to its simplicity of implementation and generality. aComputacao graficaa aGraphic computation aImage processing aProcessamentode imagens1 aSILVA, C. T.1 aKAUFMAN, A. E. tIn: SIMPÓSIO BRASILEIRO DE COMPUTAÇÃO GRÁFICA E PROCESSAMENTO DE IMAGENS, 9., 1996, Caxambu. Anais... Caxambu: SBC, 1996.